Hi, I’m Kelsey.

4+ years of UX Design and UX Research in playful technology.

UFC

Industry: PC Gaming
Category: UX Design
Type: Redesign Game Core Loop and Branding
Impact: Positive Player Impressions; Decreased Decision-making Time

Hasbro

Industry: Physical and Digital Games
Category: UX Research
Type: Business Research Operations; Evaluation of the Company Workflow Pipeline
Impact: Decreased Task Time by 40%

Unleashed Games [Locked]

Industry: Cross-Platform Games
Category: UX Research, UX Design
Type: Mobile Cross-Platform Controls
Impact: Positive Player Impressions; A16z, Andreessen Horowitz, and Andover Ventures funded

Not Half Bad Games [In Alpha]

Industry: PC Gaming
Category: UX Design
Type: {In Alpha] UX flows and UI Icons
Impact: [Ongoing] Creating pathways in games, as well as iconography

Dive For Deals

Industry: Mobile Games
Category: UX Design
Type: Interactive mobile page
Impact: Increased Average Transaction Per Player

Sciplay

Industry: Mobile Games
Category: UX Research
Type: Research Operations on Workflow Pipeline
Impact: UX Workshop for 10 leadership folks to upskill pipeline